Instructor Manual · Auvoryn Adventure

The Team-Building Playbook

30 ready-to-run games — icebreakers, brain-teasers, trust challenges and pure fun. Each with rules, timing, group size, a risk assessment and a debrief. Open it on-site and go.

30
Games
5
Categories
3–30+
Players
Printable
One page each

Instructor essentials — read once

Every game runs the same way underneath: brief clearly, run it, then debrief — the debrief is where the learning lands. Keep these habits on every game.

Clear the space

Check the ground for trip/slip hazards and hard edges before you start. Define boundaries.

The STOP rule

One loud "STOP" from any instructor freezes everyone instantly. Teach it before game one.

Spot the physical ones

For any game with lifting, balance or blindfolds, position instructors as spotters.

Everyone in, safely

Offer a role to anyone who can't do the physical part. No forcing; hydrate in heat.

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